Blade Edge

Computer software | Video production | My life in general

Blade Edge main header

May 2005: A Day in the Life of Drew

April 4th, 2005 · Personal

Transposed from Gaiiden’s Scroll

I just realized what my life will be like once May rolls around. Well, April 30th to be exact. That’s when Batman rehearsals begin. It’s also the month my team will probably restart full production on one of our aging titles with the Torque2D engine. It’s also the month I’ll be finalizing the production of my short Star Wars movie scheduled to shoot late this summer. Egads. What’ll it be like? Well… it ain’t pretty but here it is:

5:30am – wake up, stretch
6:00am – running
6:30am – breakfast and shower
7:30am – email check and forums check
8:30am – leave for Batman rehearsal (@9)
3:00pm – leave Batman for coaching (@3:30)
~7-8:00pm – come home, eat dinner
8:30pm – email and forum check
9-9:30pm – CODE!!! (mainly – Mondays for example would be mostly GDNet Direct)
12-2:00am – go to bed

Yep. That’s gonna be fun . I’ve already begun to wake up for my morning run. So yea, wow it’s almost bedtime right now. Scary. Tuesdays will be my only odd day, since that’s when I hang out with my buddies at the gym. Gotta have a guys night out to retain my sanity .

Luckily this is just the month of May. The show opens Memorial Day weekend and after that I only work at GA Sat, Sun and Mon through June until I’m done coaching for the summer, at which point my days will vary in a 3 on, 4 off, 4 on, 3 off schedule. And call times are at 11am, so that’s not too bad. I mean I’ll still be up early and running and everything, I’ll just have more free time in the day. Plus I have my laptop with me so I can work in the trailer between shows.

So yea… 1 month left of quality free time. If I ever want to pretend to be bored, now would be the time

Wish me luck…

→ No CommentsTags:·

How Ironic

March 31st, 2005 · Personal

Transposed from Gaiiden’s Scroll

Just wanted to share the ironic fact that so far the only thing that hasn’t bothered me so far are my damn teeth. I threw up twice on Tuesday, had a sore stomach Wed, and now I’m just recovering from a massive headache today. Go figure

→ No CommentsTags:

D’oh

March 31st, 2005 · Gaming

Transposed from Gaiiden’s Scroll

Well so much for my magnificent SimCity plans. I was playing last night and I realized I had made a couple mistakes in my layouts. First of all, the city that was holding all my power plants would never grow big enough in order for the Nuclear or Fusion Power Plants to become available. Unlike in previous SimCity’s, where these became available after a few years, in SC4 you have to have a certain amount of population. So my 6 coal power plants were starting to produce pollution that was affecting even the far-removed city. Then, my main city (Valley Forge) I had laid out in a grid pattern, which turned out to be waaay too dense once I had zoned evrything High Density. I had to place elementary schools at nearly every 6×6 block!! And even then I was micro-managing them like crazy in order to keep my ledger in the black. I’d have to check every school like every other month (which about a minute or two on medium speed) and tweak their student capacity and busing radius so that no one would go on strike. It was just too much – traffic was slowing to a snarl and I had no room to build any highways… So I erased the whole region, all 5 cities, and started over from scratch. Ah well. Iterative design at work…

Funny thing tho is that I had to wake up at 9:30 to do my last IGF interview, and I couldn’t fall asleep until like 6am (I tried, laid in bed for like 3 hours). So when I woke up to my alarm (numerous times) I vaguely remember doing something like… I dunno, swapping out this thing or that or another – it was just like I was back to micro-managing the schools in my head. Very weird.

Ah well.. think I’m going to take a nap now, after just watching and voting for the best Star Wars Fan Film. Check em out!

→ No CommentsTags:··

More gymnastics

March 30th, 2005 · Personal

Transposed from Gaiiden’s Scroll

Been meaning to share this video for a while now. It’s me playing of a game of Add A Trick with some friends at the gym. It only shows me, I guess cause the guy who taped it and sent it to me wanted to keep the file size down. I didn’t even know he was gonna edit it up like this so it was kinda cool of him to do it – thx Steve.

Anyways I think I may have mentioned the game Add A Trick before – it’s simple. You do a trick, then the next person does your trick and adds on his/her own trick and so on and so forth. The rules are simple: you have three tries to make the “routine” and add a trick, you can’t take bounces between tricks (extra bounces I should say, of course you need to bounce between tricks :P) and if you come up to your feet from whatever position you have to add at least a half turn.

So here I am playing Add A Trick (5MB)

Like I said, it’s just me so you’ll see me adding on to tricks you don’t see performed by my buddies playing with me. The funniest part tho is in the middle, Steve stuck in a clip of one of my friends crashing. Watch my reaction closely, it’s funny as hell. At the very end you’ll hear a lot of screaming, because the last trick I was supposed to do was a double porpoise (that’s the second trick I do at the beginning of the movie). I tried for it and had no room, and my friends thought I was going to land on my head . But I broke out of it instead.

→ No CommentsTags:

I’m still alive… barely

March 29th, 2005 · Gaming, Personal

Transposed from Gaiiden’s Scroll

Wow, what a rough two weeks! Two days after I got home from GDC I caught the nastiest stomach bug I have ever had in my life. I’ll leave out the messy details but suffice to say I was in bed for two days straight, and two before and four after that I was still a little queasy. That was rough. Then it was pretty good for a week, until today when I had all four of my wisdom teeth yanked out. Well, actually I guess I can’t complain about that… yet. I mean sure I have the ice pack wrapped around my head…

But I almost feel as if I don’t need it. Keep the swelling down? What swelling?? There’s not even any throbbing pain. Guess this pain medication and the CBD for pain are doing wonders. Of course, after saying all this I know that tomorrow I shall awake in pure agony. Figures. But hopefully not. I got put to sleep for the operation, so it went real fast – I was in the recovery room for half an hour and then my mom drove me home. Not too bad…

So what else have I been up to? Well I admit that I’m once again addicted to SimCity 4. I was never real good at it since it’s a lot more difficult (IMO) than the earlier SimCity’s, but I guess I’ve had my Eureka moment with it, cause now I have 5 cities all linked together and prosperous in the region, with more on the way. The coolest thing I managed to do was place all the power, water and garbage in one city, and then just dispersed it all to the neighboring cities via the Neighbor Deals. So my polluting power plants and garbage are all high up on a mountain in one city. It can be a bit tiring tho, since if I need more power in a city two blocks removed from the main power city, I need to go back a city and increase the amount of power that city is buying from the main city so that it can in turn supply more power to the far removed city. And then I also have to go back to the main city at times to add more power plants and water pumps, etc. But the benefits are well worth it – now all I have to worry about pollution-wise is dirty industry, and that’s harldy a big deal now that my regional population is well educated.

Ahhhh yes… I do beleive I’ll be playing SC4 for a while now 😛 I want to fill up the entire Maxisland Region. Muauhahaha

So ok – that’s about it for now I guess… gonna go back to SC4 😛 Oh yea, still working on Torque2D – waiting for them to release the new version in the next few weeks. Lovin it!!

→ 1 CommentTags:···

GDC 2005: Postmortem

March 14th, 2005 · GameDev.net

Transposed from Gaiiden’s Scroll

Well, it was fun. I can definetly say that. Was it the best GDC for me yet? In some ways yes, in some ways no. Now that I’ve just posted my last bit of coverage (the IGF shots), I can sit back and take a look at the past week: the good, the bad, the ugly; what I did right, what I did wrong; what I want to do for next year and what I’m looking forward to next year.

The Good

GameDev.net having a booth, pens and tshirts this year was such an amazing difference. Not only did it give me more passion to work hard at coverage, it let me meet a lot more people than I would have. Walking around the convention center, I’d see someone with the GDNet pen or (more rarely) someone sporting the the GDNet shirt and stop to chat with them. I wish more people had been wearing the shirts. We gave out a lot.

San Francisco is a great city, it’s just too bad I only got to see 5 square miles of it while I was there. The convention center was just massive compared to San Jose. Unfortunately, beside the great weather, which you can also find in San Jose, I’ll have to save the rest if my comments on SF for the Bad section.

I finally got to meet Dave Perry, and found out that he’s a huge fan of GDNet. Who’da thunk? As soon as he heard I was part of GameDev.net his eyes kinda lit up and the only thing he didn’t do was pat me on the back while praising the website. That alone gave me a lot of energy this year, knowing that guys like Dave Perry appreciate what we do. Even Warren Spector said he visits the site a lot. WOW, we’re really starting to make a name for ourselves out there.

Seeing Bill Murray was just the icing on the cake. I’m still shocked that that even happened. The chances?? The odds?? Geeezz…

I also managed to run into just about every single person I knew was going to be there, and a few I didn’t. This just goes to prove how tight an industry we really are. You’d think at first that with such a huge conference, the chances of just running into someone would be pretty nil, but it’s amazing how often you bump into people, sometimes a few times a day. My first year I was amazed at it, now I’m expecting to run into a person I know about every 15 minutes at the most.

The last thing were the “sasquatch” and “So You Wanna Be a GDNet Reporter” stories. I had a lot of fun with those. My friend and fellow Blade Edge team member Coray Seifert from Large Animal Games was the man in the flying monkey suit… most of the time. The white gorrilla? A total coincidence that just added to the fun of it. I was hoping to have the two of them fight, but Coray tired of the suit quickly, and so that last photo I posted of him (with Dustin Clingman) was actually one shot on Tuesday.

The Bad

I did say SF was a great city, but not for this conference. The Moscone West building was huge, and it had to have taken at least twice as long to get from point A to point B than it would have at the San Jose convention center. Not only that, but our hotel was a 7 minute walk or a $5 cab ride from Moscone, and there’s no light rail stop (or its equivilant, like a cable car) like in San Jose. Even walking to other hotels in the area was pretty distant, around 5 minutes at least. So all the walking took quite a toll on me personally. I consider myself to be in pretty good shape, but walking like that all day will get to anyone.

Those of you who’ve been to San Jose probably know that the Fairmont lobby bar is the place to be each night after the conference if you’re not at a party. You can find pretty much anyone there. There was no such place in SF, even though people tried to look. The Argent, which was (I think) billed as the “official” GDC hotel, had a measly lobby area compared to the Fairmont. So after the conference it was pretty much either find a party or you’re done, because people scattered far and wide.

The night life in SF is also distinctly more lively than in SJ. After about 10pm in SJ the majority of people you seen on the streets are drunken game developers. In SF it’s a different story – all the homeless and crazy ppl continue to line the streets begging for change and trying to shove flyers into your pockets. One of the Behemoth guys (makers of Alien Hominid) told me how he got lost one night, and an old homeless-looking guy walked up to him and said “here, take my bus pass.” “Why?” asked the developer. “Because you shouldn’t be here” said the bum. Woah.

Despite the apparent size of the convention center, there was still lack of space for session rooms. Some sessions were held in the hallway nooks, partitioned off from the main walkway but with open ceilings, so the sound just went up and out. Some sessions were even held in the rear corners of the convention center. I don’t know why these situations existed, but they did seem to hint at bad planning, or the conference just wanting to use as much space as possible to cram in as many sessions as possible. I say to hell with that – less sessions with better overall quality works for me.

One last thing – I didn’t win a TV. Yes, I’m going to be bitter about that for the rest of my life, so deal with it

The Ugly

There’s only one thing that really makes my ugly list, and that’s that damn Career Eye for the Game Guy peice of crap they showed during the GDC. Ugh, just saying it makes my skin crawl. I feel very sorry for that poor sap who played the game developer. Actually wait… no I don’t, because he is a game developer, and I certainly could never see myself doing that stupid “show”. I guess it was one of those things that sounds good when you talk about it… but why they didn’t cut it out after they made it is beyond me. I guess they hoped we were all by now so hooked on the whole “reality TV” phenomenon that we wouldn’t notice how patronizing the whole thing was. Pfssh yea – come on, we’re freaking game developers.

Oh yea, the other thing was the Westin. If you want internet access in your hotel room, don’t stay at a Westin hotel. Their service plan sucks ass. You have to pay $14.95 for just 24 hours. To make matters worse, neither Wav nor I had thought to bring a router (props to Dave and Kev for foresight on their part) and the hotel keys your connection to your MAC address, which means that after I signed up, when Wav tried to connect with his laptop, he had to pay $14.95/24hrs as well. GDNet picked up the tab, but I still feel guilty to this day about it. Note to self: bring router always.

Okay, there’s more than one.. errr, two things. The internet at the convention center was downright horrible, and inexcusably so. First off, the wireless connection to the press lounge router was unsecured. I suppose they figured a secured router would have too many people not knowing how to connect, and/or were to cheap to print up simple flyers with instructions for people in the press lounge. As elitist as it sounds, the press lounge really needs its own secure connection to the Net independent of that used by the conference in general. It drove me absolutely nuts on Wed when I had to run back to my hotel room just to post updates. We need the Net to do our jobs.

What I Did Right

Despite moving to a new location this year, my past GDC experiences served me well. In fact this is the first year that I’ve actually felt I had some measure of control over what I was doing, that I had some sort of methodology worked out. Dave asked me the second day how I got so much crap up already and the answer is simple: I know that if I don’t I’ll get hopelessly backed up and stressed out.

Going in, I accepted first of all that I was about to get very little sleep over the course of the week. I also made sure that I was done with my reports for the day by 3am so I could get at least 4hrs sleep, which is bare minimum for me. Those pictures Wav and I took (So You Wanna Be a GDNet Reporter?) were meant to put a funny twist onto our real-life situation. We really were up till 3am everyday, and we really did feel as tired as we looked in the pictures. But it was a controlled situation – kind of like how I reported in my QoL coverage – people can sustain extra workloads over a short period of time. So while I did feel tired and overworked, it was something I accepted for that week, that period of time. That acceptance, I think, made it a lot easier to get my work done. I think in past GDCs I was rather unhappy with the fact that I had to stay up to all hours of the night working, and that probably affected my reporting.

Past experience was definetly the number one thing that made this GDC easier than all the rest.

What I Did Wrong

Yea, I wish I was perfect too, but I’m not. My first and biggest mistake was not laying out any templates for my reports. Since they are all HTML, I could have created some basic Dreamweaver templates I could have filled in rather than starting from scratch all the time. This is true especially of the IGF booth coverage (which I just posted today), which I should have had up on Wed and continuously updated with new booth photos over the course of the week. This was my only serious flaw in coverage this year, and I definetly will rectify it next year.

My other mistake was forgetting to pack a mouse, and being too stingy to buy a little travel mouse at the CompUSA on the way to the convention center. I’m going through some tough financial times right now, but in hindsight I would have been probably at least twice as productive had I used a mouse rather than a touchpad, mainly because my work involved a lot of highlighting, something with which touchpads aren’t the best devices to use.

What I Want To Do Next Year

Looking at what I did this year, I can’t really think of anything that would top it. I’ve pretty much carved out my little niche in terms of GDC reporting. I do the IGF pavilion, I do the Choice Awards, I cover programming, business/production and IGDA tracks, which leaves me just enough time to chat with ppl, wlak the Expo, and sechedule a few product/event interviews for GDNet. I do hope to do more fun stories like the two I mentioned in my Good section. I was dissapointed I didn’t see any Liquid Development action (scroll down) this year. I saw a few people wearing LD tshirts, but that was it. I was planning on doing some video coverage, but just didn’t have the time. That seems to be Oluseyi’s niche however, and bravo to him.

What I’m Looking Forward To Next Year

There’s really only one thing to look forward to next year, and that’s being back in San Jose. It will be nice to know your sorroundings, know where you can find people, and have less distance to travel on foot. San Fran was a fun fling, an experiment if you will. GDC was testing the waters of a bigger event, and found them still a tad bit cold. But that’s okay – I think San Jose can hold us a bit longer. But the need for bigger digs is definetly a pressing issue, so I wouldn’t be surprised if we end up someplace else again in ’07. But I wouldn’t be sad if we don’t.

→ 2 CommentsTags:··

GDC 2005: So You Wanna Be A GDNet Reporter? (pt 4)

March 12th, 2005 · GameDev.net

Transposed from Gaiiden’s Scroll

→ No CommentsTags:·

GDC 2005: Graft Grab Part 4

March 12th, 2005 · GameDev.net

Transposed from Gaiiden’s Scroll

The final graft grab. It kinda stunk. I had to be at the IGF booths during lunch to take photos, and then the Game Developers Rant session ran half an hour over time, so I only got 30 mins in the Expo today. Hence the meager aquisitions. I was hoping to get doubles or triples of everything, but not so. I did get doubles of some stuff and triples of some stuff too, but not a lot.

Here’s my collection of unique pens, 10 in all.

Here’s my complete pen collection, 17 in all. I think John may have beaten me, but probably not by much if so

My poor Oddworld Inhabitants pin has been lonely for three long years, and now it finally gets a whole lot of company. Pins were another trend this year, and I made sure I got my fill.

Part 3

→ No CommentsTags:·

GDC 2005: How do you pronounce my name in Korean?

March 11th, 2005 · Personal

Transposed from Gaiiden’s Scroll

I’ve had a few of my online articles translated into foriegn languages, but I’ve never really bothered to check them out. So it was kinda neat to see the book I wrote for, Game Design Perspectives, translated into Korean. It’s funny: everything in my bio is translated into Korean except for “Drew Sikora”, “Gaiiden”, “GameDev.net” and my email address. Hopefully Koreans understand English enough to make sense of that and find their way to the website

→ No CommentsTags:·

GDC 2005: Large Animal Spotted at Choice Awards

March 11th, 2005 · GameDev.net

Transposed from Gaiiden’s Scroll


Good god!! What kind of gorilla/cute girl hybrid is this?? Messed up I tell you…


The gorilla is helped off the stage by his fellow team mates

It seems the gorilla is affiliated with Large Animal Games, as it took the stage with them Wed night to receive the Technical Excellence award at the IGF. Not much more is known still about this animal, only that he is the offical Large Animal mascot here at the GDC. I will try and hunt him down for an interview.

Be vewwy vewwy qwuiet…

→ No CommentsTags:·