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May 31st, 2007 · GameDev.net, Production

Transposed from Gaiiden’s Scroll

*grumble* I knew the 500 or so hits this journal gets per day were web spiders. I knew it.

Anyways, I’ve been able to post up the remainder of the Linux Game Development articles. If you page ahead through October you’ll see them all scheduled, descriptions included of course. Troy Hepfner, the author of this series, is the president and owner of My Game Company, an independent game development studio that produces clean, family-friendly games for children of all ages. Anyone looking to get into Linux development? This series is for you!


In other news, Blade Edge Productions has been called out once again to compile a new and improved highlight reel for the Torch! show. You may recall the Teaser I showcased a while ago, well an extended version with cooler stuff was required, some execs are looking at it for their park for Halloween. Can’t say which park yet, but it’s bigger than Six Flags. Fingers are crossed…

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Event Descriptions

May 30th, 2007 · GameDev.net

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Took a few minutes tonight to add some short descriptions, as well as author info, to all the articles currently listed in the publishing queue. John will be adding matching descriptions to the upcoming reviews as well. So now you can look ahead and get a better idea of what each article will be about.

Speaking of looking ahead, I already have the Austin GDC coverage report scheduled for September if you page to that month in the schedule up top. Right now it looks to be me, Dave, John and Lissa attending the event, although John and I will be the ones posting coverage. I’ll be doing sessions and John will be doing the Expo no doubt – and maybe sessions? We’re still working it out, it’s a ways off still anyhow.

Well I have to be honest that I haven’t received more than the teeniest of feedback on this whole publishing schedule thing, so either I’m doing things right and you’re all happy, or you just don’t care. I find the latter case to be hard to imagine, since I can always remember people requesting the ability to see what’s to be published on the site (including me back when I was a lowly forum troll). So, no further suggestions??

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new event coverage up

May 29th, 2007 · GameDev.net

Transposed from Gaiiden’s Scroll

Yes, I’m such a genius I decided to schedule an article posting on a holiday. Right. Wasn’t going to happen 😛 So I moved it to today. Luckily I managed to get it edited and online before it actually became Wednesday, hee hee. Anyways here’s the direct link. Good job Emmanuel. I especially liked the overview of the procedural content. PGC is cool stuff.

As always just keep an eye on the schedule to see what’s coming down the pipe. As I said in my news post, if I make any changes you can read about it here.

That is all.

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The Articles Cometh

May 24th, 2007 · GameDev.net, Software

Transposed from Gaiiden’s Scroll

Okay, as promised I’ve whipped up a schedule for the coming month. Obviously this is always subject to change as I determine whether I’ll be able to keep up a decent lead time. If submissions start dropping I may stretch things out a bit more, but this is the deal for now. You can see the publishing schedule at the top of the page. For some reason I can’t seem to get it to appear the way Google previews it for me:

Which is strange because I copy-pasted the code exactly as Google generated it for me – and I’m sure that the code I copied was changed to match the settings I selected. Something with our journal templates? Any ideas Rich?

Edit: n/m Emmanuel helped me fix it. Yey Emmanuel. He gets a twinkie.

Oh and some more external additions to the resources section, this time from the SlickEdit blog:

VSIP: Detecting code window switches in VS 2005 – A look at the problem of reliably detecting code window lifecycle changes in Visual Studio 2005 using the VSIP SDK

do { … } while (false); – A small little programming idiom

How to Write an Effective Design Document – This article will discuss how to do write an effective design document concisely with no special tools, and without needing to know UML. It will also discuss why a well written design document is one of the most valuable tools a developer can have when entering a new project.


Small side note: GGE created a new feature for unreleased games called the Anticipation Rating. I updated both Galaxy Conquest and Blitz Blox to reflect their unreleased state. If you got a few seconds and you’re interested, visit the pages and give them some love.

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More content updates

May 21st, 2007 · GameDev.net

Transposed from Gaiiden’s Scroll

Howdy folks. I’m back to bring you some more juicy content updates. Well it came to my attention over the weekend when Promit messaged me asking what the deal was with his article submission that no one was keeping tabs on writers@gamedev.net anymore. It used to feed into a backend interface, but we had to take that interface offline after the server fiasco back in Feb. So I pinged Dave for the login info (thanks Dave) and proceeded to get caught up on all the missed submissions dating as far back as March. The good news is that there were a lot of very good submissions since then, and I’ve pretty much responded to almost everyone. Hopefully soon you’ll be seeing articles on Linux development, Flex, tips for beginners, another Sweet Snippet, shaders, and more. Not to mention my OGDC conference coverage along with Emmanuel Deloget’s FMX coverage and more product reviews. For some short-term satisfaction, here are two new additions to the resources section from Game Almighty.com:

So Ya Wanna Make A Game?: Game Almighty rounds up a selection of software for all you gamers dying to brew your own FPS legend or RPG saga; without having to break the piggy bank or hack The Matrix.

GameAlmighty Interview with Jason Della Rocca: Jason Della Rocca, Executive Director of the IGDA, has given Game Almighty an exclusive interview about the ever-evolving working conditions within the gaming industry. Rocca details how the quality of life for designers influences the final product and why new-comers to the industry should be aware of the many pitfalls they face.

New today is an interview with Jonathan Blow, the start of a series of developer interviews being run by our News Manager, Emmanuel Deloget. The next interview in this series will feature Dave Eberly.

Once I start to hear back from people I emailed through writers@, I’ll be putting together a schedule and make it public via Google calendar – hopefully I can embed it at the top of my journal page somehow, that would be cool. Any suggestions to that end would be appreciated.

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Final OGDC Blog Report

May 11th, 2007 · GameDev.net

Transposed from Gaiiden’s Scroll

Blargh. Between the site being down for maintenance, the wireless connection here being cranky, and my stupid laptop liking to run at 100% CPU load sometimes for some reason until it shuts off – I hope I can finish this and post it before something happens to me.

Yeeesh.

Anyways I’m on a break between sessions right now, I just got done with Dave Weinstein’s talk on security teams working with game development teams and how the two teams are actually working towards the same goal and that developers shouldn’t be looking at security guys as people who are trying to ruin their game in search of a more secure product. Earlier I attended a talk on AI for dynamic MMO environments. I took a few notes on both but I can reference the slides they made available on CD. The AI talk reminded me of an AI talk given to my local IGDA chapter by a developer from THQ who worked on Company of Heroes, an RTS with destructible (read: dynamic) environments. It was also given at last year’s GDC, I’ll have to look it up to reference it in my final write-up.

So other than attending sessions, of which I have one more coming up, I’ve just been doing the networking game. Got two more people I’ll be talking with in terms of content, one of them actually is from the MS security team from the last lecture. Kinda stinks that I haven’t run into anyone else familiar, but I hear the attendance for this conference is running around 350-400 so it’s not too surprising. And it’s mostly Seattle-based companies as well other than the various sponsors.

I also stopped by the “Expo” they have set up here. John Hattan would have cried had he seen it, it was pretty sad. I don’t think they’ve gotten much traffic and I don’t think it will be back next year if this conference continues unless they find a better place to put it. But there really isn’t a better place so that would mean finding a new venue. The Expo is on the completely opposite side of the hotel than all the session rooms, and there are only 10min breaks between sessions (many of which have been running over their 50min limits) so that leaves little time or compulsion for people to walk over to where the booths are.

Still, as a whole this has been a pretty decent conference to me, however I don’t have anything to compare it to besides GDC, which really isn’t a fair comparison (though in some ways I like this better than GDC). As I continue to attend more small conferences like these, and medium-sized ones (like Austin GDC) I’ll get a better idea of what makes up a well-run conference. Still, I have no major complaints about this one.

Well it’s been fun. As I said I’ll be writing up a full report over the next week, so expect it sometime before Friday. Now hopefully I can post this.

Cross your fingers…

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A quick take

May 10th, 2007 · GameDev.net

Transposed from Gaiiden’s Scroll

Well I’m halfway through today’s afternoon sessions and things are going pretty well. The auto-balancing talk was rather so-so, but after lunch I attended Bill Fulton’s talk on fighting cheating and griefing in online games and it was really good. I gave him my card and will be talking to him to hopefully get an article or few off him further on the subject, because he had a lot of good things to say. A LIVE talk is just wrapping up now, and I have another LIVE session in the next room after this (update: oooh, it was a session detailing the new Windows LIVE service), then a talk about broadband issues, and then the networking dinner/party.

I must say I’m very pleased so far with this conference, I think they’ve done a fantastic job of it so far. I never considered the benefits of a small conference versus a large one like GDC, which until now is the only conference I’ve ever attended (tho I’ve attended it multiple times). I talked to Brian Robbins a bit after lunch and although I ate elsewhere he said the lunch they served was hands down better than anything at GDC 😛 They took good care of us press people too, I’ll post a swag pic later tonight. I haven’t run into many people so far, besides the speakers I know, but we’ll see if I bump into any more familiar faces at the party tonight.

There’s also a small expo, I’ll be checking that out during Lunch tomorrow. I’m surprised I’ve managed to find sessions of interest for pretty much every hour every day. Lots of good stuff coming in my final report.

That’s all for now, I’ll post once more later tonight.

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Reporting from OGDC

May 10th, 2007 · GameDev.net

Transposed from Gaiiden’s Scroll

Hey everyone. I’m sitting in the Parliment room at the Fairmont Olympic Hotel in downtown Seattle, having just finished listening to my friend Darius Kazemi from Orbus Gameworks talk about using data collection (metrics) from your online game for various purposes, such as tracking social connections so you can identify the people to contact with news that will most effectively spread that news via word of mouth, using graphing software to catch gold miners, setting up your database for effective SQL operations, etc. Earlier this morning I ran into Brian Robbins from Fuel Industries and later attended his talk in the previous hour on brand use in massively online games, also an interesting talk. In that he discussed how various companies like Coke, Nickelodeon, Disney and others have used their brand names to create these popular marketing games. Right now I’m waiting for the next lecture to start, which covers design techniques to help auto-balance your game play. Should be interesting.

I’ll be posting various updates today and tomorrow, and I’ll be writing a full-on coverage article that will be posted sometime next week after I return home. I won’t be detailing much, but you can at least get a preview of what I’ll be writing about in a few days.

Whoops the next session is starting – see ya!

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Content, content, content

April 27th, 2007 · GameDev.net

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Hey all. It’s been a busy and slightly stressful week so I haven’t taken much time to post anything. But if you haven’t already noticed there’s some new content up on the GDNet main page. Props and kudos once more to superpig for this automatic front page updater. Posting content now is so much easier! W00t. I’ll have something for you all next week too, and John Hattan also has some reviews to post as well. The week after that I’ll be blogging from OGDC, and the week after that I’ll be posting my full coverage of the event. I’ll try and throw in some other stuff to along the way.

I’m also going to finally start working my way through the Resources DB to start cleaning things up and tagging articles for future reference. Have no clue how long this will take but at least it’s beginning at last, been putting this off for like – evar 😛

On a final note – I’ve been approached with the idea of doing a C# workshop. I haven’t kept my ear to the ground much and so didn’t really follow the C++ workshop, so I’m wondering what you all think of these things. Obviously this is something that we would like to fully support but we don’t have anything in place right now to do so. With enough demand however we could start building the necessary tools. I’m a bit reluctant to just let people go off and do these things for fear of them repeatedly petering out and people losing interest so that when we’re finally ready to officially launch a program backed by our site software, no one will want to do it anymore. So if there are enough of you out there interested let me know and spread the word to others to let me know so I can work towards my decision.

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Yey

April 20th, 2007 · GameDev.net

Transposed from Gaiiden’s Scroll

The article is live. The main page updates every 4 hours checking for new content, so it should be up at some point. I’m going to bed but I’m waking up early (9:30am holy cow) so I’ll be able to fix anything that comes up (unless I need to call… dum dum daaa DUMMMM!! Superpig!)

Enjoy if it shows up, ready the string if it doesn’t 😛

Later…

Oh teh noes!!1

Looks like I’ma going to have to call in the wonderboy to fix a small issue on the main page – which is the fact that there is no “www” in the link to the article. So until that’s fixed just copy and paste the link to your address bar and add the “www” in so it works.

So close….

Oh and put the string away. Sorry to spoil your fun

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